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Introduction To Digital Media 3D Game Design

PART C:  WRITTEN SUMMARY:

The environment that I had made is a mysterious countryside, featuring a very large crater of a fallen meteorite that had decimated the lands. Scarring it forever. With a small ancient  stone keep overlooking the long scarred crater.
Improvised Lore:
The countryside of the long abandoned kingdom of "Kirkmerios" was a lavish region filled with forests and villages. The Kingdom had astronomers that had predicted a asteroid, amply named "Derimnus Gardnt" (Meaning "Falling God" in Kirkmerian) was falling toward the Kingdom's land. Fragments of the asteroid plummeted the countrysides, causing forest fires, ultimately destroying  the beauty of the country. Larger fragments had also fallen to major cities, and even the Kingdom's capital; "Dorantos" which had killed over 78% of the population. The population's former numbers were 560,000, after the asteroid fell the population fell to 1,800 reported survivors. The belligerent neighboring Kingdom; Hermanerrst, had taken over the broken land, although they were affected too, they only sustain minimal damage. The Hermanerrst had a distaste of the Kirkmerians, since they had fought each other for land for a significant amount of time. Because of this, The Hermans ultimately either hunted survivors or had shunned them. As they were taking over land, the Hermans had found a crater unlike the rest: grey, dull, burnt. They found a crater surrounded by green, it had seemed untouched, even the fallen fragment still intact surrounded by silver grey, eternal fire still burning from the friction. A stone keep stood overlooking the land. Once guarded by the Kirkmerian army, long abandoned.The land was frozen in time. The Hermans dubbed the crater "Gerstmeimmlund" or "Hush land" and even after generations passed, The Hermans, chose to remain it untouched to remember the downfall of their enemy, frozen in time.
Implication made/Process:
I had first had to layout the land, terrain and had to script the character and it's movements. First it was only a flat surface with no features. Next I had to think of a terrain that tells a story, some mystery. I made the crater since in real life; craters make lots of questions of how, why and when. Next I added deciduous trees to shape the land, make it more lively. Then I of course, added in the fallen meteorite, which is just a large rock asset. Now I don't only want a crater with a bunch of trees, I want more questions, more mystery to set the atmosphere. I added in a small keep overlooking the crater, inside is empty only for a tall tree that had grown inside. Indicating that the land is long, long abandoned, setting more questions. To up the ante, I placed a skeleton asset in front of the keep, looking over the vast expanse. Sprinkle in some particle system on top of him, and you get a more creepy lonely spooky skeleton. Next were the other particle systems, I added in a fog in the distance. A Smoke still funneling though the still aflame meteorite. Although u cant seem to see it In the video, you will see spastic flames within the meteorite. Added in are subtle fireflies within the vicinity of the old skeleton.  For audio is a simple atmospheric ambiance. With Birds Chirping, wood chimes, some wind, and trees rustling. Finally textures; A simple grass, to accommodate the simple hillside, Various dirt due to the meteorite. Such as outer light dirt, darker crater dirt and the initial meteorite impact dirt. On the keep, beneath the skeleton is rock earth with a white fleece, added to place more mystery. Lastly are light sources. Which include the amber of the blaze within the meteorite. The sun. And a subtle mysterious light source above the skeleton.

Activity 2 Algorithms 
Boss Activity Video:


Paragraph: 
The Boss is a zombie brute that holds almost all of the required requirements. It features LOOK AT function, unpredictable random behavior, and although not featured in the video, it has the ability to have distinctive measurement. It also has the charge attack in which it does not follow the player when doing so. What it lacks are hit points and the alteration of behavior rates with the distance to be honest. What compensates are it's pretty rad model and simple intro animation I used same with the player model. It also has audio within the boss fight, the roar of the boss and epic battle music. 
Introduction To Digital Media 3D Game Design
Published:

Introduction To Digital Media 3D Game Design

Published: